Impostor syndrome, learning language programming, creative puzzle pieces and low mood

As you might know from following me elsewhere online, I have been designing a new adventure game with some light puzzle and resource management mechanics. The working title for the project is “Fungi Garden”, and you can learn more about it on my website here: https://mindcauldron.com/fungi-garden The game is inspired by the fascinating interactions that occur in nature between mycelium, mycorrhiza and tree root systems. Currently, I have many ideas for the game....

2020-06-04 · 10 min · 1955 words · Darren Kearney

Learning C++ to help comprehend gamedev research

So many things to learn, so little time. I don’t know why I do this, maybe because I am curious or interested in making lots of different kinds of things - from games, to art and music. I am interested in how things work, and I can easily get lost in concentration as I investigate further, drawing paralleles with my existing understanding. In any case, I keep finding myself with lots to learn and not enough time to learn it....

2020-05-31 · 5 min · 972 words · Darren Kearney