OBSTACLES v0.0.8 - 1GAM Galway Update and Changelog

Originally posted on the itch.io OBSTACLES Devlog. Yesterday I brought OBSTACLES to a local meetup that I run called 1GAM Galway. You can read about that meetup here. 1GAM Galway is a game dev meetup I run that follows the onegameamonth.com challenge and a serves as a time and place for game developers and hobbyists to play each others game projects, give feedback and chat. Today I’ve been addressing a few things about the game that were discovered or suggested at 1GAM Galway....

2018-11-07 · 3 min · 451 words · Darren Kearney

OBSTACLES - My Entry For UL Gamejam 3

OBSTACLES is a top-down 2d driving game that started life as an entry for the UL Gamejam held on November 3rd 2018. It’s available as a browser game playable with a keyboard or controller on itch.io. The gamejam theme was “Obstacles”, hence the game name. Designing the Game I sketched a few ideas for games and settled on an idea that became this game. The idea was that the computer plays as the car and you play as a monster/wizard that is throwing heavy objects on the road to cause the robot car to crash....

2018-11-05 · 3 min · 464 words · Darren Kearney

PICO-8 Workshop for UL Gamedev Soc

Last week I was asked to run a PICO-8 workshop in Limerick. This week I ran it. I continued to work on the tiny prototype-game from the workshop. It’s not much even for a crappy Pacman clone, but it was made in about half a day. You can: play the game that came out of the workshop on itch.io, and/or read the notes from the workshop on github. Anyway, the workshop was a nice surprise!...

2018-11-02 · 3 min · 618 words · Darren Kearney

Extinction Cat - Galway Game Jam 10

Galway Game Jam 10 offered either “extinction” or “insomnia” as a theme. Which would you choose? I chose “extinction”. I made a broken game, designed to make you feel horrible and think about extinction. A terrible game about being a cat in 1894. These themes were oddly miserable in tone. Using such a theme adds an extra challenge and makes you get a little philosophical! Such gamejam themes can make really interesting games that would never otherwise exist....

2018-06-18 · 11 min · 2197 words · Darren Kearney

Darren's (Quick and Dirty) Pico-8 Cart Masher

About a week after UL’s Game Dev Soc Game Jam, I had some free time to revisit the collaboration tool I made for the gamejam team. It was nothing special, but I was hit by a mini-epiphany of turning it into a super-simple web app that would aim to make it as easy as possible to use. A fun little side-project, why not? Generally when solving any problem I have to ask myself “Has this been solved before?...

2018-05-15 · 4 min · 762 words · Darren Kearney

UL Gamejam 2: Simplicity

For UL Gamejam 2 I joined a team with Dave Ryley and two of his brothers, Brian and Jono Ryley. Dave is a veteran game jam enthusiast, but this was both Brian and Jono’s first experience of a gamejam. Luckily we got a great theme for the first-timers; “Simplicity”. Together we made Jam, The Game. Naturally, a game about jam is the simplest gamejam game you could make. Our game won the popular vote at the end of the jam, which was a wonderful achievement for our team!...

2018-03-27 · 4 min · 844 words · Darren Kearney

Anticipation of Global Game Jam 2018

I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN - this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about!...

2018-01-25 · 4 min · 707 words · Darren Kearney