Renown Release: January 2016 Genre: 2-Player Competitive Wizard Battler Role: Game Design, Game Art Made with: Sublime Text, Chrome Gamejam: Global Game Jam - “Ritual” - Pulse College, Galway

2022-10-10 · Darren Kearney

Segmentation Fault

Segmentation Fault Release: November 2016 (game jam version) Genre: 2d puzzle/platformer Role: 2D Game Artist Made with: Graphics Gale Gamejam: Limerick GameCraft 2016 - “Top Hats” - CSIS, UL, Limerick

2022-10-10 · Darren Kearney


Reflections Release: January 2018 Genre: 2d narrative game Role: Game Developer Made with: Godot Engine Gamejam: Global Game Jam - “Transmission” - PorterShed, Galway

2022-10-10 · Darren Kearney


Recast Release: January 2020 Description: Users must repair shapes on a conveyor belt. Genre: 2d puzzler Role: Game Developer (Design, programming) Made with: PICO-8 Gamejam: Global Game Jam Online (2020), Diversifiers “The Roaring 20s”

2022-10-10 · Darren Kearney

I am root!

I am root Release: February 2023 Description: As a tree, protect yourself by using your animated roots to stop the humans from chopping you down. How long can you survive? I contibuted music to this team’s project in the last moments of Global Game Jam 2023, as their game had no audio and I simple had to do something about it - and I had instruments and a laptop to hand so why not....

2022-10-10 · Darren Kearney

GDC 2022 Global Game Jam Scholarship - a quick report

Hi folks, I have recently returned from my trip to Game Developers Conference (GDC). The Global Game Jam’s scholarship program was instrumental in my ability to attend this industry event. More details here. I’m currently self-isolating at home feeling very fatigued as I recover from Covid-19, which I seem to have contracted during my visit to the states. In brief… I learned a great deal, and my personal scholarship mission was to be taken in two parts....

2022-03-31 · 3 min · 618 words · Darren Kearney

My Global Game Jam 2018 Post-Mortem

In my previous post, written before the 10th annual Global Game Jam, I mentioned my aims, expectations and excitement about the jam. In this post, I’ve written about the game I worked on at the jam as well as the main struggles faced by the team. More great lessons from just one single weekend! Assembling a team I aimed to make something very small in scope and simple to make. Making things with friends is more fun so I wanted to get a team together....

2018-02-05 · 6 min · 1156 words · Darren Kearney

Anticipation of Global Game Jam 2018

I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN - this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about!...

2018-01-25 · 4 min · 707 words · Darren Kearney