Today I’ve been addressing a few things about the game that were discovered or suggested at 1GAM Galway.
OBSTACLES is a top-down 2d driving game that started life as an entry for the UL Gamejam held on November 3rd 2018. It’s available as a browser game playable with a keyboard or controller on itch.io. The gamejam theme was “Obstacles”, hence the game name. Designing the Game I sketched a few ideas for games and settled on an idea that became this game. The idea was that the computer plays as the car and you play as a monster/wizard that is throwing heavy objects on the road to cause the robot car to crash. With the pressure of time, and maybe a little too much time trying to figure out lanes and such, I decided to go simpler and…
The Game Development Society of the University of Limerick asked me to deliver a workshop on Pico-8 in advance of their third ever gamejam. Heres the story!
Some thoughts about making this particular tiny game prototype on a team of one.
Naturally, a game about jam is the simplest gamejam game you could make. Here’s a little breakdown of the team and our process for the gamejam.
I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about! While an obvious one, let me share it with you: “One should not learn a new game engine at a game jam and expect to have anything more than a Pong clone”. Sadly, since then I have not used Godot for anything, even though I…