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Tag: ludum dare

Ludum Dare 46 – Keep it Alive – Day 3 Complete and Game Live!

This is the ending post about my Ludum Dare 46 entry. To start at the beginning, go to Day 1 here: https://darrenk.net/ludum-dare-46/ Ludum Dare 46 was an interesting challenge. There are many things I would change if I were to do it again. That said, I am quiet happy to have finished something – even if it is a sparse experience for the player. You can play the game here: https://darrenkearney.itch.io/toplogs You can rate it here: https://ldjam.com/events/ludum-dare/46/adventure-of-dome Thanks to everyone who hung out in the stream over the Ludum Dare event, it was a bit of fun. Streaming also helped someone from the bitsy community understand an issue I was having, since they could view my screen and I could…

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Ludum Dare 46 Keep it alive Day 1 Complete

I’m streaming development on https://twitch.tv/mindcauldrongames. Head over there and give me a follow! Here’s some progress and process in images. That wraps up my first full day at it. Pixel art took a lot longer than expected. And I spent way too longer deliberating about the idea and how to proceed. I was working as if I had another team member to write stuff. Oh well!

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Ludum Dare 41 – Combine 2 Incompatible Genres (Part 2)

Here I write about my second day of the gamejam weekend. Part 1 is here. Happy Accidents On the second day of the gamejam, I had a scheduling mishap. I had convinced myself that I had band practice and took some notes for the game in the morning. After I went into town and learned of my mistake I decided to use it as an opportunity for learning. Knowing practically nothing about how a cafĂ© or tea room actually works I reckoned it would be a good first step to organize a short meeting with some people who run such a business. My research hat on, I set out for a place that serves tea and has a relaxing atmosphere…

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Ludum Dare 41 – Combine 2 Incompatible Genres (Part 1)

This theme is fantastic – it drives creativity. Simply by getting you to juxtapose genres in a particular way to see what doesn’t fit! Then think of idea’s that are achievable in the given time. Repeat until you land on something you think might be fun and wow, it’s already going to be fun simply on the merit of it’s wacky genre combination. I’ve started to work on a Turn-Based Strategy Game that is actually a Text Adventure made using Twine. We’ll see where it gets to by the end of the jam. I started working on it after dinner. Here’s some screenshots as I log off for the day:

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