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Tag: game jam

Galway Game Jam 16 virtual jam – Organising and running our first online-only game jam with a livestream!

This event went surprisingly well. While it was organised in haste, in a bit of a last-minute bid to get a gamejam done in 2020, the community really came together around this one to make it a worthwhile endeavor. Want to see the games made at this event? Check out itch.io/jam/galway-game-jam-16/entries Want to check out the livestream and clips? See our Galway Game Jam twitch and youtube channels in the references section below. Launch Video Livestream Well, the livestream is over and the VOD’s have been removed from twitch so unfortunately you can’t watch it anymore. We have downloaded the stream recordings though, with over 18 hours of footage from our two days of live streaming. We will be putting…

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Ludum Dare 46 – Keep it Alive – Day 3 Complete and Game Live!

This is the ending post about my Ludum Dare 46 entry. To start at the beginning, go to Day 1 here: https://darrenk.net/ludum-dare-46/ Ludum Dare 46 was an interesting challenge. There are many things I would change if I were to do it again. That said, I am quiet happy to have finished something – even if it is a sparse experience for the player. You can play the game here: https://darrenkearney.itch.io/toplogs You can rate it here: https://ldjam.com/events/ludum-dare/46/adventure-of-dome Thanks to everyone who hung out in the stream over the Ludum Dare event, it was a bit of fun. Streaming also helped someone from the bitsy community understand an issue I was having, since they could view my screen and I could…

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Ludum Dare 46 Keep it alive Day 1 Complete

I’m streaming development on https://twitch.tv/mindcauldrongames. Head over there and give me a follow! Here’s some progress and process in images. That wraps up my first full day at it. Pixel art took a lot longer than expected. And I spent way too longer deliberating about the idea and how to proceed. I was working as if I had another team member to write stuff. Oh well!

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Ludum Dare 41 – Combine 2 Incompatible Genres (Part 1)

This theme is fantastic – it drives creativity. Simply by getting you to juxtapose genres in a particular way to see what doesn’t fit! Then think of idea’s that are achievable in the given time. Repeat until you land on something you think might be fun and wow, it’s already going to be fun simply on the merit of it’s wacky genre combination. I’ve started to work on a Turn-Based Strategy Game that is actually a Text Adventure made using Twine. We’ll see where it gets to by the end of the jam. I started working on it after dinner. Here’s some screenshots as I log off for the day:

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My Global Game Jam 2018 Post-Mortem

In my previous post, written before the 10th annual Global Game Jam, I mentioned my aims, expectations and excitement about the jam. In this post, I’ve written about the game I worked on at the jam as well as the main struggles faced by the team. More great lessons from just one single weekend! Assembling a team I aimed to make something very small in scope and simple to make. Making things with friends is more fun so I wanted to get a team together. James Ward, a friend with the twinned brain powers of wildly creative imagination and laser beam focus, was on board for the jam. We got in touch with Cathal Duane, another friend who was also…

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Anticipation of Global Game Jam 2018

I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about! While an obvious one, let me share it with you: “One should not learn a new game engine at a game jam and expect to have anything more than a Pong clone”. Sadly, since then I have not used Godot for anything, even though I…

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