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Tag: fungi-garden

Impostor syndrome, learning language programming, creative puzzle pieces and low mood

As you might know from following me elsewhere online, I have been designing a new adventure game with some light puzzle and resource management mechanics. The working title for the project is “Fungi Garden”, and you can learn more about it on my website here: The game is inspired by the fascinating interactions that occur in nature between mycelium, mycorrhiza and tree root systems. Currently, I have many ideas for the game. They are unfinished, incomplete ideas. It’s kind of like looking at something, but you can’t focus on it – it’s there, but it’s blurry, undefined. In his book “Spelunky” about the development of that very game, Derek Yu described something that I feel resonates with my current…

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Streaming, Gamedev and Learning Unity during Covid-19 social isolation

In the past few days I’ve been streaming a game dev series on my Mind Cauldron twitch account as I learn Unity in real time. You can follow along here: The stream is a straight-forward live stream of my game development. If watching and chatting with someone while they work on their passion projects sounds like fun to you then your in for a treat. Otherwise it is suspiciously like you are watching a reality show of someone working from their home-office. I aim to stream nearly ever day. That way myself and my team can track progress on the game and hopefully feel something positive amidst the messed up global crisis as we work on our lovely little…

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