It's the 5th anniversary of Galway Game Jam. I had a different approach to this one so there are some new takeaways to mention.
In my previous post, written before the 10th annual Global Game Jam, I mentioned my aims, expectations and excitement about the jam. In this post, I’ve written about the game I worked on at the jam as well as the main struggles faced by the team. More great lessons from just one single weekend! Assembling … Continue reading "My Global Game Jam 2018 Post-Mortem"
I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during … Continue reading "Anticipation of Global Game Jam 2018"
Adventure awaits Dungeons & Dragons: Let us embark upon a fantastical adventure in this collaborative storytelling social game! Vim: Let’s code with terse editor commands! What? No, I’m not making a vim based Dungeons and Dragons game – I’m using vim to keep notes and write story elements (and blog posts). This is probably the … Continue reading "Vim Weirdly – Preparing My First D&D Campaign"
Recently there was a series of “Who is Irish Game Dev” polls in the IrishGameDev facebook group which had some interesting results. For me the most interesting was the “Where is Irish Game Dev?” which asked everyone in the group to select the province in which they work. The survey results: Location Count Connacht 26 … Continue reading "A thought on “Where are Irish Game Devs?” survey results"