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Darren Kearney Posts

My Global Game Jam 2018 Post-Mortem

In my previous post, written before the 10th annual Global Game Jam, I mentioned my aims, expectations and excitement about the jam. In this post, I’ve written about the game I worked on at the jam as well as the main struggles faced by the team. More great lessons from just one single weekend! Assembling a team I aimed to make something very small in scope and simple to make. Making things with friends is more fun so I wanted to get a team together. James Ward, a friend with the twinned brain powers of wildly creative imagination and laser beam focus, was on board for the jam. We got in touch with Cathal Duane, another friend who was also…

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Anticipation of Global Game Jam 2018

I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about! While an obvious one, let me share it with you: “One should not learn a new game engine at a game jam and expect to have anything more than a Pong clone”. Sadly, since then I have not used Godot for anything, even though I…

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Vim Weirdly – Preparing My First D&D Campaign

Adventure awaits Dungeons & Dragons: Let us embark upon a fantastical adventure in this collaborative storytelling social game! Vim: Let’s code with terse editor commands! What? No, I’m not making a vim based Dungeons and Dragons game – I’m using vim to keep notes and write story elements (and blog posts). This is probably the driest and tech-hipstery blog post related to D&D you’ve come across. I prefer vim. Or rather, after having used it in work I chose to stick with it. Then on reading “The Pragmatic Programmer” by Hunt & Thomas I decided not only to stick with it but to use it everywhere I could and make it my choice. When I set about writing up notes…

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A thought on “Where are Irish Game Devs?” survey results

Recently there was a series of “Who is Irish Game Dev” polls in the IrishGameDev facebook group which had some interesting results. For me the most interesting was the “Where is Irish Game Dev?” which asked everyone in the group to select the province in which they work. The survey results: Location Count Connacht 26 Leinster 109 Munster 13 Ulster 5 Not in Ireland 15 Total respondants: 168 (approx 13.488% of group) Members in group: 2266 This data was used to create a pie chart that showed the percentage of total count spread across each location. For this article I will use a bar chart to represent the data as I believe it has more impact. This helps us get…

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