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Ludography

Note: I will eventually get around to linking projects here, but for now if you can web search if you are really interested!

Here’s a list of game projects I’ve worked on. I have included prototypes, game jam games and abandoned projects in this list.

Commercial Games

  • Project name “Fungi Garden”
    • Release: (currently in development)
    • Genre: 2d, puzzle, adventure
    • Role: Lead Programmer
    • Made with: GameMaker Studio
    • Company: Portal Punch Ltd.
  • WolfWalkers Board Game
    • Release: November 2020
    • Genre: Deck building story game
    • Role: Additional QA Testing (Credited as Thanks)
    • Company: ValueAdd Games
  • Demon Pit
    • Release: October 2019
    • Genre: Retro arena shooter, FPS
    • Role: Additional QA Testing (Credited as Special Thanks)
    • Company: Psychic Software, DoomCube
  • Darkside Detective
    • Release: July 2017
    • Genre: 2D Point & Click Adventure
    • Role: Additional QA Testing (Credited as Thanks)
    • Company: Spooky Doorway

Game Jam Games / Prototypes

  • Fungi Garden prototype
    • Release: April 2020 (prototype)
    • Genre: 2d puzzle platformer
    • Role: Solo Game Developer
    • Made with: Unity3D
  • The Outer Planets: Legend of Ganymede Station – Part 1
    • Release: April 2020
    • Genre: 2d narrative, retro pixel art
    • Role: Solo Game Developer
    • Made with: Bitsy
    • Gamejam: Ludum Dare 46 – Keep It Alive
  • Heavy Duty
    • Release: February 2019
    • Genre: 2d narrative, retro pixel art
    • Role: Solo Game Developer
    • Made with: Bitsy
    • Gamejam: Emotional (Digital) Mecha Jam, itch.io
  • Last minute
    • Release: November 2018
    • Genre: 2d arcade, retro pixel art
    • Role: Developer
    • Made with: PICO-8
    • Gamejam: Last minute jam, Galway Game Jam
  • OBSTACLES
    • Release: November 2018
    • Genre: 2d retro arcade hi-score chaser
    • Role: Solo Game Developer
    • Made with: PICO-8
    • Gamejam: UL GameJam 2
  • Floating Island Delivery Service
    • Release: September 2018 (prototype)
    • Genre: Tabletop RPG
    • Role: Solo Game Developer
    • Made with: Pencil and paper
    • Gamejam: THE MEGA GAMECRAFT SHOWDOWN – Talent Garden, Dublin
  • Tiles and Tibble-ations
    • Release: June 2018
    • Genre: 2D retro arcade score-chaser
    • Role: Solo Game Developer
    • Made with: PICO-8
    • Gamejam: Galway Game Jam 10 – “Extinction” – PorterShed, Galway
  • Untitled Space Game
    • Release: March 2018
    • Genre: Retro arcade
    • Role: Solo Game Developer
    • Made with: PICO-8
    • Gamejam: Galway Game Jam 9 – “Anthropomorphism” – PorterShed, Galway
  • Jam, The Game
    • Release: March 2018
    • Genre: 2d retro arcade w/ local multiplayer
    • Role: Game Developer, Tools Programming
    • Made with: PICO-8, Bash, Python, Linux command line.
    • Gamejam: UL Gamejam 2 – “Simplicity” – Student Soc. Building, UL, Limerick
  • (Tool) Pico-8 Cart Melter
    • Description: A collection of command line scripts that allows multiple developers to work on the same pico-8 game by manipulating cart data.
    • Release: 2018
    • Genre: Tool
    • Role: Developer
    • Made with: Python, Bash, PICO-8
  • Reflections
    • Release: January 2018
    • Genre: 2d narrative game
    • Role: Game Developer
    • Made with: Godot Engine
    • Gamejam: Global Game Jam – “Transmission” – PorterShed, Galway
  • Starlight cell server
    • Description: I made a fictional server used in a roleplaying game I was a part of (called Starlight). As rpg was set in a dystopian future, and the players were all playing remotely through Discord, I thought it would be fun to make a little Twine game and host it online as a fictional website and use it to build up a lore between sessions. (This was well received by the group!)
    • Release: November 2018
    • Genre: RPG, interactive fiction
    • Role: Developer, Designer
    • Made with: Twine, CSS, JavaScript/Harlowe
  • Cosine Bastard
    • Release: January 2017
    • Genre: 2d puzzler
    • Role: Solo Game Developer
    • Made with: Godot Engine
    • Gamejam: Global Game Jam – “Waves” – Pulse College, Galway
  • Soul Harvest
    • Release: December 2018 (abandoned)
    • Genre: Hack-n-slash, 2D top-down
    • Role: Solo Game Developer
    • Made with: PICO-8
  • Brave Commander
    • Release: June 2017
    • Genre: 2d arcade, couch multiplayer
    • Role: Solo developer
    • Made with: JavaScript, phaser.js, Audacity, Graphics Gale
    • Gamejam: Bravery jam, Pulse College Galway, 2017
  • Command-line Chess
    • Release: April 2017
    • Genre: classic board game
    • Role: Solo developer
    • Made with: Python (Linux)
  • Segmentation Fault
    • Release: November 2016 (game jam version)
    • Genre: 2d puzzle/platformer
    • Role: 2D Game Artist
    • Made with: Graphics Gale
    • Gamejam: Limerick GameCraft 2016 – “Top Hats” – CSIS, UL, Limerick
  • Renown
    • Release: January 2016
    • Genre: 2-Player Competitive Wizard Battler
    • Role: Game Design, Game Art
    • Made with: Sublime Text, Chrome
    • Gamejam: Global Game Jam – “Ritual” – Pulse College, Galway
  • Beet ‘Em Up
    • Release: January 2015
    • Genre: 2d Beetroot Farming Rhythm Puzzler
    • Role: Game Design, Game Art
    • Made with: Graphics Gale, Photoshop
    • Gamejam: Global Game Jam – “What do we do now?” – Pulse College, Galway
  • Wiper
    • Release: May 2015
    • Genre: 2d action/adventure
    • Role: 2D Artist, Animation
    • Made with: Graphics Gale, Unity
    • Gamejam: d’Lovely Game Jam – 48 hour Game Jam @ 091 Labs, May 2015
  • Meadhbh’s Adventure
    • Release: November 2014
    • Genre: 2d platformer
    • Role: Game Art and, Animation, Additional Game Design
    • Gamejam: Galway Game Jam – “Hidden Worlds” – Pulse College, Galway
  • (Multiple games)
    • Release: Mar. 2013
    • Role: Game Artist on multiple teams.
    • Gamejam: Galway Game Jam – “Magnetism” – 091 Labs, Galway