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Month: June 2021

Galway Game Jam 17 – “Community Spirit”

The Galway Game Jam 17 virtual jam had a lovely energy about it. The theme was selected from a process of rounds of suggestions and voting by the community. Quite a fitting theme! You can play the games made at the jam here: https://itch.io/jam/galway-game-jam-17 We also ran a livestream with mentors giving presentations on topics, or just chatting about gamedev. Some familiar faces returned for that, and we hosted some new mentors which is always fun. Overall the feedback was very positive for the jam and the livestream. Many people noted that they have noticed how Galway Game Jam livestream keeps improving with every jam. It’s nice to have that recognised! And nice to know that we are learning from…

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Thoughts on Slipways development from PICO-8 to Unity

I’ve been following this game since it’s first iteration was developed and released on the PICO-8 website. It’s a wonderfully casual and short playtime for a game with a 4X strategy feel. Did the developer always have the evolution of the game in mind from the beginning? Having played another game from the developer in the past I guess you could say I was becoming a fan. The development of Slipways was also fun to follow as a PICO-8 enthusiast. Seeing someone bring their own experiment into full production is quite inspiring. I’m curious, at what point does one decide to continue with or abandon a project? How do you make the call? Nearly every project starts off with a…

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