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Month: June 2020

Impostor syndrome, learning language programming, creative puzzle pieces and low mood

As you might know from following me elsewhere online, I have been designing a new adventure game with some light puzzle and resource management mechanics. The working title for the project is “Fungi Garden”, and you can learn more about it on my website here: The game is inspired by the fascinating interactions that occur in nature between mycelium, mycorrhiza and tree root systems. Currently, I have many ideas for the game. They are unfinished, incomplete ideas. It’s kind of like looking at something, but you can’t focus on it – it’s there, but it’s blurry, undefined. In his book “Spelunky” about the development of that very game, Derek Yu described something that I feel resonates with my current…

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