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Month: January 2018

Anticipation of Global Game Jam 2018

I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about! While an obvious one, let me share it with you: “One should not learn a new game engine at a game jam and expect to have anything more than a Pong clone”. Sadly, since then I have not used Godot for anything, even though I…

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Vim Weirdly – Preparing My First D&D Campaign

Adventure awaits Dungeons & Dragons: Let us embark upon a fantastical adventure in this collaborative storytelling social game! Vim: Let’s code with terse editor commands! What? No, I’m not making a vim based Dungeons and Dragons game – I’m using vim to keep notes and write story elements (and blog posts). This is probably the driest and tech-hipstery blog post related to D&D you’ve come across. I prefer vim. Or rather, after having used it in work I chose to stick with it. Then on reading “The Pragmatic Programmer” by Hunt & Thomas I decided not only to stick with it but to use it everywhere I could and make it my choice. When I set about writing up notes…

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