I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during last year’s Global Game Jam and I failed hard. A lesson was learned, which is what game jams are about! While an obvious one, let me share it with you: “One should not learn a new game engine at a game jam and expect to have anything more than a Pong clone”. Sadly, since then I have not used Godot for anything, even though I…
Leave a CommentMonth: January 2018
Adventure awaits Dungeons & Dragons: Let us embark upon a fantastical adventure in this collaborative storytelling social game! Vim: Let’s code with terse editor commands! What? No, I’m not making a vim based Dungeons and Dragons game – I’m using vim to keep notes and write story elements (and blog posts). This is probably the driest and tech-hipstery blog post related to D&D you’ve come across. I prefer vim. Or rather, after having used it in work I chose to stick with it. Then on reading “The Pragmatic Programmer” by Hunt & Thomas I decided not only to stick with it but to use it everywhere I could and make it my choice. When I set about writing up notes…
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