Shorter posts mean that people will probably read them. Maybe.
Today I've been addressing a few things about the game that were discovered or suggested at 1GAM Galway.
OBSTACLES is a top-down 2d driving game that started life as an entry for the UL Gamejam held on November 3rd 2018. It’s available as a browser game playable with a keyboard or controller on itch.io. The gamejam theme was “Obstacles”, hence the game name. Designing the Game I sketched a few ideas for games … Continue reading "OBSTACLES – My Entry For UL Gamejam 3"
The Game Development Society of the University of Limerick asked me to deliver a workshop on Pico-8 in advance of their third ever gamejam. Heres the story!
Why write about writing in a different editor? I’ve got a few other blog posts lined up, but they need a lot more work. As WordPress is moving to use Gutenberg soon, I decided to take it for a spin. I don’t want to mess up my in-progress stuff using the beta version of it! … Continue reading "Test Driving Gutenberg"
Some thoughts about making this particular tiny game prototype on a team of one.
Here I write about my second day of the gamejam weekend. Part 1 is here. Happy Accidents On the second day of the gamejam, I had a scheduling mishap. I had convinced myself that I had band practice and took some notes for the game in the morning. After I went into town and learned … Continue reading "Ludum Dare 41 – Combine 2 Incompatible Genres (Part 2)"
This theme is fantastic – it drives creativity. Simply by getting you to juxtapose genres in a particular way to see what doesn’t fit! Then think of idea’s that are achievable in the given time. Repeat until you land on something you think might be fun and wow, it’s already going to be fun simply … Continue reading "Ludum Dare 41 – Combine 2 Incompatible Genres (Part 1)"
Naturally, a game about jam is the simplest gamejam game you could make. Here's a little breakdown of the team and our process for the gamejam.
This list of resources is a treasure map of links to help you prepare for participating in gamejams ahead of time as well as get you up and running as quickly as possible. Primarily listing links to curated lists of learning resources, as well as resources which many game makers have found useful.
It's the 5th anniversary of Galway Game Jam. I had a different approach to this one so there are some new takeaways to mention.
In my previous post, written before the 10th annual Global Game Jam, I mentioned my aims, expectations and excitement about the jam. In this post, I’ve written about the game I worked on at the jam as well as the main struggles faced by the team. More great lessons from just one single weekend! Assembling … Continue reading "My Global Game Jam 2018 Post-Mortem"
I’m delighted to be able to attend my 4th Global Game Jam in Galway. I’ll be switching to another game engine for the jam AGAIN – this time I’ll be using Godot Engine instead of Pico-8 (which I have been using these past few months). Since the Previous Global Game Jam I used Godot during … Continue reading "Anticipation of Global Game Jam 2018"
Adventure awaits Dungeons & Dragons: Let us embark upon a fantastical adventure in this collaborative storytelling social game! Vim: Let’s code with terse editor commands! What? No, I’m not making a vim based Dungeons and Dragons game – I’m using vim to keep notes and write story elements (and blog posts). This is probably the … Continue reading "Vim Weirdly – Preparing My First D&D Campaign"
Recently there was a series of “Who is Irish Game Dev” polls in the IrishGameDev facebook group which had some interesting results. For me the most interesting was the “Where is Irish Game Dev?” which asked everyone in the group to select the province in which they work. The survey results: Location Count Connacht 26 … Continue reading "A thought on “Where are Irish Game Devs?” survey results"